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COME HOME

(2019)

COME HOME is an experimental point-and-click game that was started as a self-directed project during my last year of Sheridan College’s Illustration program. Through the process of navigating an old and dilapidated house, the player is gently prompted to reconsider the ways they think about healing. The house itself is overgrown with a strange dark aliveness that dominates the space. As the player explores, they are offered a variety of tasks motivated by acts of care: clearing away debris, fixing a meal, confronting uncomfortable thoughts and reorganizing them, collecting acknowledgements they may no longer be familiar with, and so on. Playing is intended to provide a window, a collection of reflective moments, rather than a completion-driven storyline.

TRAILER:

The game itself plays at times as a graphic novel, at times as one driven by task completion and discovery, ultimately providing the player with a number of opportunities for reflection whilst exploring their environment.